Indie Game Studio

Building Games Rooted in Irish Tradition and Myth

Where Our Inspiration Begins, Language, Landscape, and Living Culture

Introduction

Yesterday, we shared a very short teaser from our current game project. It was deliberately brief, offering only a glimpse of tone, atmosphere, and intent rather than answers or explanations. That teaser marked an important moment for us, not because it revealed gameplay or story, but because it reflected something deeper, the reason this project exists at all.

At Mac Uaid Enterprises Limited, we are building a game inspired by Irish culture, language, landscape, and mythology. That inspiration is not something we discovered recently, it is something we grew up with, lived through, and continue to carry with us into our creative work today.

This post is about where that inspiration comes from.

Cliffs of Moher, Lislorkan North, County Clare, Ireland
Photo by Sean Kuriyan on Unsplash

Who We Are

Mac Uaid Enterprises Limited is an independent game studio founded in August 2025 by Alex Mac Uaid and Alison McQuade. We are a small team with large ambitions, focused on creating narrative driven, atmospheric game experiences for a global audience, while remaining deeply rooted in Irish culture.

Before we ever wrote a line of code or opened a game engine, both of us grew up through the Irish language. We attended Irish medium primary and secondary schools, where Gaeilge was not just a subject but a living, everyday way of thinking and communicating.

That environment shaped how we see stories.

Irish mythology, folklore, music, and oral tradition were not distant historical concepts, they were present in classrooms, in songs, in conversation, and in community. Stories were not simply told, they were felt, repeated, questioned, and reimagined. That sense of living culture has stayed with us ever since.

Growing Up With Story, Sound, and Language

For us, Irish myth has never been about spectacle. It is about atmosphere, memory, and place. These stories are often quiet, strange, and emotional, rooted in the land itself. They are stories meant to be experienced rather than explained.

Both Alison and I grew up immersed in the Irish language from primary through secondary education, surrounded by these stories, songs, and traditions from an early age. During our college years, we founded ITTD Cumann Gaelach in TUD Tallaght (Formerly ITTD), a student society dedicated to promoting Irish language and culture, which in its first year became a national award-winning society. Those experiences shaped our understanding of culture as something lived, shared, and carried forward.

That understanding deepened significantly when we began working in Áras Chrónáin. Through planning events, working in sound engineering, supporting performances, and spending countless hours immersed in traditional music and song, we witnessed Irish culture as something active and evolving.

We heard stories told in Irish, listened to songs passed down through generations, and experienced how language and music carry emotion in a way that transcends translation. Presenting on Raidió Na Life 106.4FM through Irish further reinforced that connection, speaking directly to audiences through the language that shaped us.

These experiences fundamentally influence how we think about game design.

A place where stories were spoken, songs were recorded, and the Irish language was part of everyday creative work. These environments shaped how we think about sound, rhythm, and atmosphere long before we started building games.

"We believe myth works best when it is felt rather than explained."

Landscapes like this inform how we think about space, scale and atmosphere, not as replicas, but as interpretations shaped by story, sound and memor
Landscapes like this inform how we think about space, scale and atmosphere, not as replicas, but as interpretations shaped by story, sound and memor

From Culture to Creation

When we began shaping our current game project, we did not start with mechanics or features. We started with a question, how do you translate the feeling of Irish myth into an interactive experience without turning it into a caricature.

The answer, for us, lies in restraint, respect, and research.

We have spent time visiting real locations, walking landscapes, observing light, weather, stone, and silence. We have taken reference photographs, studied textures, and used modern tools to better understand the physical world we are drawing inspiration from. These visits are not about copying real places directly, they are about grounding our worldbuilding in authenticity.

Our aim is not historical recreation, but emotional truth.

Sound as Storytelling

Sound plays a central role in how Irish culture communicates emotion, and it plays the same role in our creative process. Traditional Irish music is not background noise, it is storytelling in another form.

As a studio, we place enormous importance on atmosphere and sound design. Whether it is the quiet of wind across open land, the distant echo of music, or subtle environmental audio, sound shapes how a world feels long before a player understands it.

This approach informs every layer of our project, from worldbuilding to narrative pacing.

Learning to listen, long before learning to build.
Learning to listen, long before learning to build.

A Glimpse, Not a Reveal

The teaser we recently shared was never intended to explain the game. It exists to set tone, to communicate mood, and to signal the kind of experience we are building.

We are still early in development. Iteration is ongoing, including our third major revision of our main protagonist. We are refining our ideas carefully, guided by culture, collaboration, and craft rather than speed.

There will be time to share more. For now, we prefer to let the work speak quietly.

Looking Ahead

Since officially registering Mac Uaid Enterprises Limited in August, we have made meaningful progress. We have completed extensive research, conducted surveys, built a growing mailing list, formed cultural partnerships, and established a solid development pipeline for the months ahead.

Our mission remains clear.

To create games that honour Irish culture, language, and creativity, while delivering high quality experiences for players around the world.

Irish legends, global games.

Stay Connected

If you would like to receive occasional updates on the project, development insights, and future announcements, you can join our mailing list below.

Halfway Through the MERITS Tech Pre-Accelerator: Strengthening Our Vision for Irish Game Development

Founders Alex and Alison of Mac Uaid Enterprises in the Banner for Merits and LEO Tech Pre Accelerator
Alex Mac Uaid & Alison McQuade representing Mac Uaid Enterprises at the MERITS Tech Pre-Accelerator 2025, supported by Local Enterprise Office Kildare.

A Journey Fueled by Creativity and Community

We’re now officially halfway through the MERITS Tech Pre-Accelerator, and what an incredible journey it’s been so far.
Supported by the Local Enterprise Office Kildare, the 10-week programme brings together some of Ireland’s most promising startups — each driven by innovation, creativity, and the courage to build something meaningful.

For Mac Uaid Enterprises Ltd., the experience has been transformative. It’s not just about refining business strategy or learning the mechanics of investment readiness — it’s about shaping a creative vision that merges technology and storytelling.

Our mission has always been clear:
to celebrate Ireland’s culture, language, and heritage through immersive, narrative-driven experiences that connect with players around the world.

“We’re not just building a game — we’re building a bridge between Ireland’s past and its creative future.”

Learning, Validating, and Growing Through MERITS supported by LEO (Local Enterprise Office)

The first half of the programme has been focused on customer discovery, business model validation, and defining our value proposition as an indie studio.
Through mentor-led sessions, peer discussions, and hands-on workshops, we’ve gained invaluable clarity on what makes Emerald Blood: Songs of the Ancients – Ailbhe’s Journey stand out in the global gaming landscape.

We’ve been challenged to ask hard questions:

  • Who are our players?

  • What emotional journey are we guiding them on?

  • How do we scale our creative vision sustainably as a startup studio?

The insights we’ve gained have helped us refine how we position both our studio and our flagship project — aligning our creative ambitions with a solid foundation for long-term growth.

“Every mentor session and peer discussion helps us strengthen our vision — to build games that celebrate Ireland’s culture, language, and creativity.”

Shaping the Future of Emerald Blood: Songs of the Ancients

At the heart of this accelerator journey lies Emerald Blood: Songs of the Ancients – Ailbhe’s Journey, Our open-world RPG inspired by Irish folklore, mythology, and the beauty of Ireland’s landscapes.

Set in 10th-century Leinster, the game tells the story of Ailbhe, a young woman who discovers her ancestral connection to the land through myth, language, and more to be revealed soon.

Participation in the MERITS programme has helped us validate our direction, confirm our target audience, and further shape how storytelling, art, and design come together to create something truly immersive.
By blending cinematic storytelling, Unreal Engine 5 technology, and traditional Irish music, we’re crafting a world that feels both ancient and alive.

Our goal is simple: to give players around the world a taste of Ireland’s stories, told with authenticity and respect for their origins.

Representing Irish Innovation in Gaming and Creative Technology

Alex Mac Uaid & Alison McQuade representing Mac Uaid Enterprises at the MERITS Tech Pre-Accelerator 2025, supported by Local Enterprise Office Kildare.

Being part of the MERITS community is more than an opportunity — it’s a statement.
We’re proud to represent Irish creativity and innovation in the global gaming space, standing alongside other startups shaping Ireland’s future in technology and storytelling.

Through the guidance of MERITS and LEO Kildare, we’ve been able to bridge the gap between creativity and strategy — transforming what was once an idea into a structured, investor-ready concept.

This blend of artistry and entrepreneurship embodies who we are as a studio: rooted in culture, driven by imagination, and ready to take Irish stories to the world.

“We’re proud to represent Irish creativity and innovation in gaming — and this accelerator is helping us bring that vision to life.”

Looking Ahead to Demo Day and Beyond

As we move into the second half of the programme, our focus turns toward Demo Day in November, where we’ll present our journey and vision to mentors, peers, and potential investors.

The weeks ahead will be dedicated to sharpening our pitch, refining our presentation of Emerald Blood, and preparing for the next phase of development — from prototype to playable experience.

We’re also deepening our understanding of Ireland’s role in the global creative technology scene, connecting with potential partners, and exploring opportunities for funding and collaboration in 2025.

The MERITS Tech Pre-Accelerator has not only shaped our strategy but also reminded us of why we started: to create something that honours our culture and contributes to Ireland’s creative legacy.

Join Us on the Journey

Our journey through MERITS is a milestone — but it’s only the beginning.
As Emerald Blood: Songs of the Ancients – Ailbhe’s Journey continues to take shape, we’ll share updates, behind-the-scenes insights, and creative spotlights through our blog and social channels.

Join us as we build worlds inspired by Ireland’s myths, landscapes, and spirit of innovation.

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Irish Legends. Global Games.

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